A game that promotes and benefits mental health awareness


It’s always exciting to hear that a next online game is coming to the market that allows players to enjoy it to the fullest and at the same time have the opportunity to learn and win.

And that’s exactly what the new game in town, The Otherworlds, has to offer avid Filipino gamers.

Developed entirely on local shores by an independent company called TG Games, The Otherworlds promise is that it is an online game that allows players to learn and win and at the same time play with a strong advocacy skills, knowing that every game played has a good sense of purpose.

In short, it’s an online game with heart.

According to Adrian Ortega, founder and creator of The Otherworlds, it’s because it’s a game to win entirely made in the Philippines, but with a slight twist from the principles of regular gaming platforms.

Compared to other games in the middle, The Otherworlds promotes strong advocacy that seeks to raise awareness of the value of mental health, its impact on the general psychological state of many Filipinos currently involved in one of the longest confinements to the world in this debilitating situation. Covid pandemic19.

How The Otherworlds works is that players will cultivate a farm and go on adventures that will get them their harvest or yield which they can redeem for the in-game currency called HopeCoin.

And that’s where the gambling element comes in to winning gambling. If they choose, players can redeem their HopeCoin winnings for other forms of crypto or fiat currency.

It is through this option that the proceeds of their HopeCoin earnings will go in the form of a donation to institutions or organizations that help promote and advocate for the issue of mental health welfare.

But why choose mental health over all the other pleas? According to Ortega, this is because he himself has experienced mental health issues like severe anxiety and mild depression in the past. “I have been taken to the hospital several times. Different doctors from different specialties, unfortunately, couldn’t understand my stroke-like symptoms, ”says Ortega.

However, it was when he saw a psychiatrist that he discovered that what he had been going through was more of a mental health issue than anything else. “From that moment I realized what had just happened. So after being skeptical of mental health issues, I made a commitment to make it my life’s mission to help other people with mental health issues and, in my own way, to help. to alleviate, even erase, the stigma that results from it, ”Ortega said.

The Other Worlds Mental Health Game

Heading to open beta tests in December 2021, The Otherworlds is largely and primarily influenced by mental health factors. For example, the three fairies in the game are named Saab, Conch and Ness, mainly a pun on the word subconscious.

The other characters are also based on known mental health issues such as depression, anxiety, bipolar disorder, and many more. “The greatest strength of the game is that it will not only raise awareness of mental health per se, but also provide a deeper and more substantial understanding of the issues surrounding mental health. This is where the game support will be used to the maximum to ensure that players hopefully better understand these conditions, ”adds Ortega.

Ortega hopes that the public, even avid gamers and parents themselves, many of whom harbor negative feelings about gambling because they believe that gambling has a negative effect on the lives and mental functions of their children, will view the game this time with more openness and understanding.

The other worlds

He said that not all games harm children’s lives due to the allegedly excessive violence. “All we want is for them to take a look at The Otherworlds, its character and its purpose. We hope to change any negative perceptions they might have of the game itself and eventually through this game they can even encourage their children to play it because they are not just playing the game; they are helping others, whether young people like themselves or even adults, to cope and take care of their mental health and well-being while we are in the midst of this pandemic, ”said Ortega.

The Other Worlds Mental Health Game

While it might seem like a tall order for The Otherworlds to be noticed by players, Ortega vowed that they would work hard to get the attention the game deserves, regardless of the challenges.

“We are a small independent team in TG Games. We don’t have fancy desks or cool high-end computers. We don’t have glorious awards or decorated titles, or big corporate investors or venture capitalists to back us up. We’re just going to work hard and with the heart. We have built a small but strong community, and raised enough capital (around Php1M) to make this project a reality. Definitely, we will not stop there.


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